Supporting the Design for Technology-Mediated Sharing Practices
Tuesday 4 June 2019 (12h00 - 13h00) - Internef - 237
Online social networks have made sharing personal experiences with others - mostly in the form of photos and comments - a common activity. The convergence of social, mobile, cloud and wearable computing expanded the scope of user-generated and shared content on the net from personal media to individual preferences to physiological information (e.g., in the form of daily workouts). Once everyday things become increasingly networked (i.e., the Internet of Things), future online services and connected devices will only expand the set of “things” to share. Given that a new generation of sharing services is about to emerge, it is of crucial importance to provide design practitioners with the right insights to adequately support novel technology-mediated sharing practices. In my talk, I explore these practices within two sharing contexts: (1) outdoor sports and (2) “sharing economy” services. The goal of my research is to understand current practices of sharing personal digital and physical possessions, and to uncover corresponding end-user needs and concerns across novel sharing practices, in order to map the design space for user experience design to support emergent and future sharing needs.
Anton is completing his doctorate at the Research Group for Ubiquitous Computing at the Faculty of Informatics at USI Lugano in Switzerland. His research interests lie in understanding user experience around contemporary sharing practices of personal digital information and physical objects. In 2016/17 Anton was a visiting design researcher at the Everyday Design Studio in the School of Interactive Arts + Technology at Simon Fraser University in Vancouver, British Columbia (Canada). Before joining the Ph.D. program at USI Lugano, Anton worked in Sony Mobile Communications Inc. (USA), Metaio GmbH (Germany) and Ricoh Company Co. Ltd (Japan), gaining hands-on technology prototyping and UX design expertise in the context of mobile augmented reality, wearable devices, and cross-device interactivity. Anton’s work is published in over 20 peer-reviewed articles at the top HCI-related venues including ACM CHI, DIS, MobileHCI, NordiCHI, and Ubicomp. In addition to that, some of his research projects was presented at the Swiss Pavilion at CeBIT (2016/17), the largest computer expo in Europe, and at the Mobile World Congress 2010, the world’s largest exhibition for the mobile industry.